[luːz yɔr weɪ] • imperative statement
Fail but with your own style; suffer defeat but in a way that is all your own. If a game can grant you ownership over death, what have you to fear? Design for death and failure; don’t avoid it.
Refuse to be railroaded. Become lost and discover the things that the designer didn’t want you to see — or discover something that was put there just for wanderers such as yourself. Make games that appreciate the wanderer.
Wander off the path as a designer. Don’t stick to designs you know are safe, or the things you’ve been working on for so long that they’re all you can remember how to do. If you lose yourself in creativity, you will find something new. I promise that you will find something more interesting; if you look long enough you may even find something better.
I write about games here, and I make them here, at DROQEN.COM