If you play (or discard) the Queen of Spades, if you still have more cards than any other player after playing it, you win the game.
Otherwise, you lose and conversely everyone else wins the game.
At the beginning or end of your turn, you may accuse another player of holding the Queen of Spades. You may do this only if you have more cards in your hand than that player. If everyone (except the accused player) agrees to this accusation, the accused player reveals his/her hand to all players and the game ends instantly.
If an accused player has the Queen of Spades, he/she loses and everyone else wins the game.
If an accused player does not have the Queen of Spades, at that point the true holder must reveal it from his/her hand. At this point, the holder wins the game.
GENERAL GAME RULES
1. You are not allowed to reveal any cards to any other players unless the rules explicitly allow it. Making claims, wild or factual, is fine.
2. This game is played with a deck of cards that contains: all 13 hearts, all 13 diamonds, all 13 clubs, and 1 Queen of Spades (or other unique card of your choice). The ‘values’ of each card is as follows: 2=2, 3=3, .., 10=10, J=11, Q=12, K=13, A=14, ‘Queen of Spades’=15.
3. You should try to play with 4 or 5 players (or 8) so that the 40-card deck divides evenly. Deal the cards out so that they are distributed amongst all players as evenly as possible.
4. Choose someone to go first by whatever method you deem reasonable. You can use the extracted cards for this purpose, if you find that convenient.
5. The first person takes their turn, and play continues clockwise. Nothing interrupts this cycle, so keep it in mind.
6. Anyone can request a hand count at any time. Every player reports the number of cards in his or her hand.
7. When you’re out of cards, you’re out of the game.
EACH PLAYER’S TURN:
1. See VICTORY CONDITIONS: You may accuse a player at the beginning or end of your turn; if everyone else agrees, the game ends and a victory is handed out. Otherwise, the game continues unaffected.
2. You play a card face-up. Reveal it to all players.
DIAMONDS -> Give the card to another player. That player chooses two or more cards from his or her hand whose total VALUE is at least the VALUE of the diamonds you played. If that player can’t or chooses not to match the value, they must resign their entire hand to you. The played diamond card cannot be given back to you in any situation. All cards that player gives you are face-down.
HEARTS -> Give the card to another player. That player chooses exactly one card from his or her hand whose VALUE is at least the VALUE of the heart you played. If the player can’t or chooses not to match the value, they must reveal their entire hand to you. You choose and take one card from it. Other players are not allowed to see the revealed hand, or the card you pick.
CLUBS -> Choose a player. That player discards a card, and you return the played club to your hand. Important: You do not lose or give away the attacking club. If the Queen of Spades is discarded, it is played instead. Cards are discarded face-up.
QUEEN OF SPADES -> See VICTORY CONDITIONS. If you have more cards in hand than any other player even after playing this card, you win the game. Otherwise you lose, and every other player wins.
3. Your turn is over. Carry on to the next player.
1. If a card is played on you in particular, you can discard a club whose VALUE is at least the VALUE of the played card. If you do the card is ‘cancelled’.
Cancelled DIAMONDS: You get the played diamond – the other player gets nothing.
Cancelled HEARTS: You get the played heart – the other player gets nothing.
Cancelled CLUBS: The played club is discarded (as is your countering club).
2. If a player tries to club counter a card you played, you can club counter their club counter. A club counter is always discarded and will never be recovered regardless of the outcome.