Probability 0 Revisited

There just might be a very special person making the art… what a mystery

Currently I have:
Movement and jumping
Single basic enemy
(no injuries or attacks to anything yet)
Full solid-block-only level gen that runs at ridiculously perfect speeds.

Currently the scroll speed is at 0.5 pixels per frame,
but changing that to a blinding 32 pixels per frame doesn’t even make the FPS blink;
this includes pathfinding to ensure there is always, always an open-air path through the whole game. Forever. And ever.

Look forward! And by the way: this Revisited version is being made in Flash and it will not just be a port– even putting aside the graphics, there will be changes. And they will be beautiful.

—> In other news, I have utterly failed at making games for probably the past month or so.

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About Droqen

Droqen is a game designer/developer/creator/etc. from Toronto, Ontario. View all posts by Droqen

3 responses to “Probability 0 Revisited

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