I think that when making a game, prototyping is a very important step.
As tempting as it can be to want to build a game around something aside from the actual fun design of the game, don’t do it. o_o
Despite my pixel art skills being rather limited, I started making some graphics and deciding it’d be a good idea to build a game off of those. I didn’t like where it was going.
That side, I’ll go a bit more in-depth. When creating the prototype for a game, focus on adding the things that are fun and make the game worth playing, and especially on the things that make the game stand out. Polish and balance can come later! If you make sure the controls feel perfect and everything looks just right, you might realize you’ve spent so much time on things that may need to be changed again once the core of the game is actually put into place.
When you prototype: Add the core elements.
Don’t make it look beautiful or perfect. Don’t make it feel perfect. There are so many other things that you need to work on!
And to think, I lost my way to come to this conclusion which will hopefully help me out in the future. Maybe I’m trying too hard, but it seems like everything comes back to this wondrous phrase, “Lose Your Way”.
Thanks for reading. My goal is to keep posting at least once each day (at some point during the day, anyway); this will keep my mind from straying too far from the games. It’ll keep my mind fresh and hopefully keep me churning out ideas that I might otherwise forget.
That all said: I certainly am working on another game. It’s going to be in Flash, too, unless I find reason to dislike it.