An Experiment in Breathing
14Jan12
Games are rules which you follow voluntarily — or they were, before the advent of THE COMPUTERIZED GAMETECH EXPERIENCE.
Asphyx was designed to push a little at the barrier a lot of us have never really realized was there.

So give it a try. I set some rules into place: don’t breathe unless I tell you to. Of course, I don’t want you to die; if you do need to breathe, a painless keystroke sends you back to the last dry spot. It’s not my game, anymore: it’s yours. Cheat as you will — only you will have to live with that guilt for one thousand years.
Filed under: Game Progress, Games | 1 Comment
Awesome game! Found myself panicking at times and finally had to press esc. Awesome level of immersion for such a simple mechanic. Great job!